collection of audio DSP plugins
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#include <stdlib.h>
#include <math.h>
#include "soundpipe.h"
#include "CUI.h"
#define max(a,b) ((a < b) ? b : a)
#define min(a,b) ((a < b) ? a : b)
#ifndef FAUSTFLOAT
#define FAUSTFLOAT SPFLOAT
#endif
float powf(float dummy0, float dummy1);
float fmodf(float dummy0, float dummy1);
typedef struct {
float fVec0[65536];
float fRec0[2];
int IOTA;
FAUSTFLOAT fHslider0;
FAUSTFLOAT fHslider1;
FAUSTFLOAT fHslider2;
int fSamplingFreq;
} pshift;
static pshift* newpshift() {
pshift* dsp = (pshift*)malloc(sizeof(pshift));
return dsp;
}
static void deletepshift(pshift* dsp) {
free(dsp);
}
static void instanceInitpshift(pshift* dsp, int samplingFreq) {
dsp->fSamplingFreq = samplingFreq;
dsp->IOTA = 0;
/* C99 loop */
{
int i0;
for (i0 = 0; (i0 < 65536); i0 = (i0 + 1)) {
dsp->fVec0[i0] = 0.f;
}
}
dsp->fHslider0 = (FAUSTFLOAT)1000.;
dsp->fHslider1 = (FAUSTFLOAT)0.;
/* C99 loop */
{
int i1;
for (i1 = 0; (i1 < 2); i1 = (i1 + 1)) {
dsp->fRec0[i1] = 0.f;
}
}
dsp->fHslider2 = (FAUSTFLOAT)10.;
}
static void initpshift(pshift* dsp, int samplingFreq) {
instanceInitpshift(dsp, samplingFreq);
}
static void buildUserInterfacepshift(pshift* dsp, UIGlue* interface) {
interface->addHorizontalSlider(interface->uiInterface, "shift", &dsp->fHslider1, 0.f, -24.f, 24.f, 0.1f);
interface->addHorizontalSlider(interface->uiInterface, "window", &dsp->fHslider0, 1000.f, 50.f, 10000.f, 1.f);
interface->addHorizontalSlider(interface->uiInterface, "xfade", &dsp->fHslider2, 10.f, 1.f, 10000.f, 1.f);
}
static void computepshift(pshift* dsp, int count, FAUSTFLOAT** inputs, FAUSTFLOAT** outputs) {
FAUSTFLOAT* input0 = inputs[0];
FAUSTFLOAT* output0 = outputs[0];
float fSlow0 = (float)dsp->fHslider0;
float fSlow1 = ((1.f + fSlow0) - powf(2.f, (0.0833333f * (float)dsp->fHslider1)));
float fSlow2 = (1.f / (float)dsp->fHslider2);
float fSlow3 = (fSlow0 - 1.f);
/* C99 loop */
{
int i;
for (i = 0; (i < count); i = (i + 1)) {
float fTemp0 = (float)input0[i];
dsp->fVec0[(dsp->IOTA & 65535)] = fTemp0;
dsp->fRec0[0] = fmodf((dsp->fRec0[1] + fSlow1), fSlow0);
int iTemp1 = (int)dsp->fRec0[0];
int iTemp2 = (1 + iTemp1);
float fTemp3 = min((fSlow2 * dsp->fRec0[0]), 1.f);
float fTemp4 = (dsp->fRec0[0] + fSlow0);
int iTemp5 = (int)fTemp4;
output0[i] = (FAUSTFLOAT)((((dsp->fVec0[((dsp->IOTA - (iTemp1 & 65535)) & 65535)] * ((float)iTemp2 - dsp->fRec0[0])) + ((dsp->fRec0[0] - (float)iTemp1) * dsp->fVec0[((dsp->IOTA - (iTemp2 & 65535)) & 65535)])) * fTemp3) + (((dsp->fVec0[((dsp->IOTA - (iTemp5 & 65535)) & 65535)] * (0.f - ((dsp->fRec0[0] + fSlow3) - (float)iTemp5))) + ((fTemp4 - (float)iTemp5) * dsp->fVec0[((dsp->IOTA - ((1 + iTemp5) & 65535)) & 65535)])) * (1.f - fTemp3)));
dsp->IOTA = (dsp->IOTA + 1);
dsp->fRec0[1] = dsp->fRec0[0];
}
}
}
static void addHorizontalSlider(void* ui_interface, const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
{
sp_pshift *p = ui_interface;
p->args[p->argpos] = zone;
p->argpos++;
}
int sp_pshift_create(sp_pshift **p)
{
*p = malloc(sizeof(sp_pshift));
return SP_OK;
}
int sp_pshift_destroy(sp_pshift **p)
{
sp_pshift *pp = *p;
pshift *dsp = pp->faust;
deletepshift (dsp);
free(*p);
return SP_OK;
}
int sp_pshift_init(sp_data *sp, sp_pshift *p)
{
pshift *dsp = newpshift();
UIGlue UI;
p->argpos = 0;
UI.addHorizontalSlider= addHorizontalSlider;
UI.uiInterface = p;
buildUserInterfacepshift(dsp, &UI);
initpshift(dsp, sp->sr);
p->shift = p->args[0];
p->window = p->args[1];
p->xfade = p->args[2];
p->faust = dsp;
return SP_OK;
}
int sp_pshift_compute(sp_data *sp, sp_pshift *p, SPFLOAT *in, SPFLOAT *out)
{
pshift *dsp = p->faust;
SPFLOAT out1 = 0;
SPFLOAT *faust_out[] = {&out1};
SPFLOAT *faust_in[] = {in};
computepshift(dsp, 1, faust_in, faust_out);
*out = out1;
return SP_OK;
}